A quick and simple personal project to test out the new Marmoset 3 baking capabilities.
Heavily inspired by the phone used in the TV show Stranger Things.
High Poly made in Maya; Normal, Curvature, AO, ID baked with Marmoset 3.
Other maps and textures created in Substance Painter.
Highpoly Version and Wireframe view of the Lowpoly.
Skew and Cage Painting on Marmoset mostly used around the transparent dialer cilinder edges and the handset speaker and microphone areas to fix artifacts.
I was tasked in reshaping and modifying an existing asset and texturing it from scratch. A quick 2 hour job with heavy time constrain. Modelled in Maya, baked maps in Marmoset and Substance Painter, textured in the latter.