Couch modeled in Autodesk Maya using nCloth to shape the pillows and Zbrush to add the creases. Textured in Substance Painter and Photoshop.

An old project that I decided to revisit trying to improve its texturing work.
The bike is heavily inspired by the japanese animated movie “Akira”.
Made in Autodesk Maya, Substance Painter, Photoshop and rendered in Unreal Engine 4 and Marmoset.

Assets made for GameCan and their upcoming game Overstep

A few plant props. Ran into a few challenges in creating a believable albeit alien type of plants

Stairs module tiling with itself. Recycled the tiling textures I created for the machine.